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D20 Dark Matter Campaign Setting Pdf

D20 Dark Matter Campaign Setting Pdf

D20 Dark Matter Campaign Setting PdfMagic Items d. 20. PFSRDCommunique Rings. Dark Life Ring. Decoy Ring. I asked this in the main question thread along with others and the answer regarding 3rd party software was something like These companies are aware of Starfinder. Dungeon Masters Guide Free ebook download as PDF File. pdf, Text File. txt or read book online for free. Gizmodo What brought you to extinct species revival in particular Mezrich Ive been interested in mammoths since I was a kid, basically, and Ive always been a. Giant Guardian Generation 1. 81 Free ebook download as PDF File. pdf, Text File. txt or read book online for free. Dragon magazine for April 1988 is quite a memorable issue. First, its an April Fools issue, and its one I actually kinda liked. Secondly, I LOVE that cover. I mean. D20 Modern is a modern fantasy roleplaying game designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. It was published by Wizards of the Coast and. Dungeon Ring. Heavenly Aegis Ring. Holdout Ring. Ironbound Ring. Kyton Ring. Ring of Adept Maneuvers. Ring of Ancestral Blood Magic. Ring of Animal Friendship. Ring of Arcane Mastery. Ring of Arcane Signets. Ring of Balanced Grip. Ring of Blinking. Ring of Chameleon Power. Ring of Climbing. Ring of Climbing, Improved. Ring of Continuation. Ring of Counterspells. Ring of Craft Magic. Ring of Culturemeld. Ring of Curing. Ring of Delayed Doom. Ring of Djinni Calling. Ring of Ectoplasmic Invigoration. Ring of Elemental Command. Ring of Eloquence. Ring of Energy Resistance. Ring of Energy Shroud. Ring of Evasion. Ring of Far Strike. D20 Dark Matter Campaign Setting PdfRing of Fear Reflection. Ring of Feather Falling. Ring of Ferocious Action. Ring of Foe Focus. Ring of Force Shield. Ring of Forcefangs. Ring of Freedom of Movement. Ring of Friend Shield. Ring of Grit Mastery. Ring of Heroes. Ring of Immolation. Ring of Inner Fortitude. Ring of Invisibility. Ring of Jumping. Ring of Jumping, Improved. Ring of Ki Mastery. Ring of Lingering Blood Magic. Ring of Maniacal Devices. Ring of Mind Shielding. Ring of Natural Attunement DrakeRing of Natural Attunement KamiRing of Natural Attunement LeshyRing of Plagues. Ring of Powerful Blood Magic. Ring of Protected Life. Ring of Protection. Ring of Rat Fangs. Ring of Refusal. Ring of Regeneration. Ring of Resilience. Ring of Retreat. Ring of Retribution. Ring of Return. Ring of Revelation. Ring of Sacred Mistletoe. Ring of Shooting Stars. Ring of Spell Knowledge. Ring of Spell Storing. Ring of Spell Storing, Major. Ring of Spell Storing, Minor. Ring of Spell Turning. Ring of Splendid Security. Ring of Strength Sapping. Ring of Summoning Affinity AeonRing of Summoning Affinity AgathionRing of Summoning Affinity AngelRing of Summoning Affinity ArchonRing of Summoning Affinity AsuraRing of Summoning Affinity DaemonRing of Summoning Affinity DivRing of Summoning Affinity InevitableRing of Summoning Affinity KytonRing of Summoning Affinity ProteanRing of Summoning Affinity PsychopompRing of Summoning Affinity QlippothRing of Sustenance. Ring of Swarming Stabs. Ring of Swimming. Ring of Swimming, Improved. Ring of Tactical Precision. Ring of Telekinesis. Ring of Terrible Cost. Ring of the Beast. Ring of the Ecclesiarch. Ring of the Faithful Dead. Ring of the Godless. Ring of the Grasping Grave. Ring of the Maker. Ring of the Ram. Ring of the Sea Strider. Ring of The Shadow Victim. Ring of the Sophisticate. Ring of the Troglodyte. Ring of Three Wishes. Ring of Transposition. Ring of Vengeful Blood Magic. Ring of Water Walking. Ring of Wizardry. Ring of X Ray Vision. Ring, Elemental. Ring, Scavengers. Ring, Wary. Rings of Alien Geometries. Rings of Alien Geometries. Rings of Bondage. Rings of Bondage, Greater. Rings of Friend Finding. Rings, Contract. Riverclub Ring. Scholars Ring. Spiritualist Rings. Splendorous Ring. Spring Blade. Star Ring. Steelhand Circle. Survivor S Ring. Swarmwalkers Ring. Tyrants Friend. Witness Hunters Ring. The large number of Wondrous Items make listing all of them here less than ideal for the rest of the page contents. Click on the links below to view subpages for the different Wondrous Items available. Elemental Augmentations. Magic Items and Detect Magic. When detect magic identifies a magic items school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. The description of each item provides its aura strength and the school to which it belongs. If more than one spell is given as a prerequisite, use the highest level spell. If no spells are included in the prerequisites, use the following default guidelines. Using Items. To use a magic item, it must be activated, although sometimes activation simply means putting a ring on your finger. Some items, once donned, function constantly. In most cases, though, using an item requires a standard action that does not provoke attacks of opportunity. By contrast, spell completion items are treated like spells in combat and do provoke attacks of opportunity. Activating a magic item is a standard action unless the item description indicates otherwise. However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise. The four ways to activate magic items are described below Spell Completion This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All thats left to do is perform the finishing parts of the spellcasting the final gestures, words, and so on. To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he cant already cast the spell, theres a chance hell make a mistake. Activating a spell completion item is a standard action or the spells casting time, whichever is longer and provokes attacks of opportunity exactly as casting a spell does. Spell Trigger Spell trigger activation is similar to spell completion, but its even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who cant actually cast spells, such as a 3rd level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity. Command Word If the activation is on command or if no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed. A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some nonsensical word, or a word or phrase from an ancient language. Activating a command word magic item is a standard action and does not provoke attacks of opportunity. Sometimes the command word to activate an item is written right on the item. Occasionally, it might be hidden within a pattern or design engraved, carved, or built into the item, or the item might bear a clue to the command word. The Knowledge arcana and Knowledge history skills might be useful in helping to identify command words or deciphering clues regarding them. A successful check against DC 3. If that check is failed, succeeding on a second check DC 2. The spells detect magic, identify, and analyze dweomer all reveal command words if the properties of the item are successfully identified. Use Activated This type of item simply has to be used in order to activate it. Use activation is generally straightforward and self explanatory. Many use activated items are objects that a character wears. Continually functioning items are practically always items that one wears. A few must simply be in the characters possession meaning on his person. However, some items made for wearing must still be activated. All of the Planes of Eberron have stories to tell and things to offer a campaign. Unfortunately, we never had time to explore them in depth. Until Eberron is unlocked for 5. E, theres a limit to what I can do. Yesterday I posted a long article about the Endless Night, but even that only scratches the surface. Id love to delve deeper into the denizens of the Night and schemes that could drive adventures, and to develop unique creatures or treasures that could be found there. Hopefully this will be possible in the future.  Some planes have generated more requests than others. In particular, Daanvi, Irian, and Syrania have all come up. Some people have said they dont know what to do with them, that theyre too benevolent or too abstract, or simply that they have no touchstones to base them on. I dont have the time to explore all of these with the same focus as the Endless Night article. But heres some quick takes that may inspire ideas. As always, bear in mind that this information is not canon for Eberron and could contradict canon Eberron sources this is what Id do in my own campaign. THE ETERNAL DAWNYesterday I explored the Endless Night. The Eternal Dawn is its opposite in all ways. The Dawn embodies both life and hope. Its the dawn that inevitably overcomes the darkness, the spring that will eventually triumph over even the coldest winter. It is the wellspring of positive energy, which is the foundation of light, life and love. The Eternal Dawn is also filled with layers, but its layers are about beginnings. These include fertile realms untouched by cultivating tools, but also budding towns or new villages, or the capital of an empire in its first days of glory. So how does such a capital differ from a fortress in the Battleground How is a virgin woodland any different from something youd find in the Twilight Forest The issue is the theme, which is always felt throughout the plane. In the Battleground, you will never escape the presence of war and strife. There are always archons drilling for battle, the scent of blood and smoke in the air, constant preparation for the next struggle. By contrast, the Amaranthine City in the Eternal Dawn is suffused by a sense of optimism and opportunity. There may be guards, but you wont see armies there may be fortifications, but they dont feel worn and they dont dominate things. The landscapes of the Twilight Forest emphasize the primordial power of nature in the Eternal Dawn the focus is simply on vibrance and fertility. And yes, the Amaranthine City at the heart of the Dawn shares its name with the city at the core of the Endless Night. It is believed that whenever the Endless Night seizes a fragment of reality, a new seed appears in the Eternal Dawn a realm that grows as its counterpart in the Night is consumed, ultimately flowing away from the Dawn to fill the vacant space and restore the balance of energy in the wounded plane. The Eternal Dawn is a constant source of hope and positive energy. Its celestials and Lumi rarely intrude directly on other planes, because they dont have to just as the Gardeners of the Endless Night cultivate despair without ever leaving their plane, the powers of the Dawn promote hope from beyond. With that said, the celestials of the Eternal Dawn are those most likely to help mortals. In Eberron, the celestials of Irian are the spirits that commonly respond to planar ally and similar mystic requests from divine casters tied to the Sovereign Host. Some of these celestials are devoted to the Sovereigns others are simply happy to answer the call of someone in need. In my opinion, the Silver Flame usually generates temporary celestials out of the raw energy of the Flame but there are certainly spirits in Irian who would be glad to support Templars facing forces of darkness. Heres a few other ways the Eternal Dawn could touch a campaign. While the Dawn rarely intervenes, occasionally one or more Lumi will venture to the material to strike darkness directly. The PCs could encounter a group of vigilantes backed by Lumi. A Lumi could appear and announce that its here to help the PCs with the darkness that has targeted them which is a way for a group to discover that theyve been targeted by darkness. Do they embrace the Lumi and follow its lead Or do they think the celestial is crazy A PC injured by dark magic has a wound that seemingly will never heal. But the Waters of Life in the Amaranthine City can cure any ill they may be the only hope for the victim. There is a manifest zone tied to the Eternal Dawn between two villages on a national border, and both villages lay claim to this region which amplifies fertility of both plants and animals. This feud is on the verge of breaking into open conflict can the PCs resolve the situation A paladin is presented with a weapon, shield or tool that holds the essence of a celestial from the Dawn. Can they live up to the expectations of the spirit A planar scholar believes that the power of Irian could restore the Mournland. Will the PCs travel to the Amaranthine City and implore the Dawn Emperor for aid Assuming the Emperor has the power to direct the restorative powers of the Dawn to this purpose, what will he require THE AZURE SKYCrystal spires floating in blue sky. Farms are spread across soft banks of clouds. It is breathtaking, serene, and above all, peaceful. The Azure Sky is the realm of peace and of those things that flourish in peaceful times, such as abstract knowledge and commerce. It is virtually impossible to conceive an aggressive thought while in this plane. For this reason, it has become a crossroads for planar travelers, both immortal and otherwise. The Immeasurable Market hosts artisans and merchants from across realities. While the Market includes beings from many planes, most of the floating towers of the Azure Sky are home only to angels engaged in serene contemplation. Some of these angels are scholars studying a particular topic. Others are philosophers who contemplate a particular concept. Others simply embody an idea. This can overlap with other planes in strange ways. You could have an angel of Hope in the Azure Sky, but this is very different from a celestial from the Eternal Dawn. The angel in the Azure Sky doesnt INNATELY embody hope rather it is about the idea of someone seeking to embrace and understand hope and beyond that, it is the only angel in the plane who has this role. You can even have an angel who studies the arts of war but it does so in an abstract and peaceful way, as opposed to the active aggression of an Archon of the Battlefield. As a rule the Azure Sky doesnt meddle in the affairs of other realms. But heres a few ideas. An angel could venture into the material plane seeking to prove a thesis related to its field of study. This could require interaction with or manipulation of player characters. Alternately, the angel could intend to be present only as an observer but instead be drawn into a conflict. An unusual merchant might have a back door that opens onto the Immeasurable Market, where they trade mundane things as exotic curiosities. A traveling merchant selling goods from the Immeasurable Market could cause chaos, innocently or intentionally. PCs could require specific knowledge known only to an angelic scholar or goods only available in the Immeasurable Market. Or perhaps they are pursuing a fugitive who has managed to flee to the Azure Sky how do you capture this villain in a realm where conflict is impossible